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Deena Amaj
Native Freshfood Minmatar Republic
23
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Posted - 2012.08.09 04:48:00 -
[1] - Quote
Quote: Purely from a game-design perspective, I think this could work. For the sake of lore in the Eve universe, I'm unsure how "science" could explain an increase of speed to 200 AU/second.
Well, the EVE lore explains warp tech by using zero-Vacuum or so. I doubt it should be that hard to have it explained by thoroughly as we are already experiencing FTL mechanics.
A chance of detecting an incoming "star jump" would be cool, alike probing as mentioned above. Perhaps have a specific POS module that detects the distortion (only detects, not locate it), warning that something might be imbound.
I however have the feeling people might be a bit edgy regarding the total freedom of star-warping from A to B.
But yes, there needs to be alternatives in terms of FTL/jumping. It has to be a oneway trip though - without dropping in mid-deadspace between the stars. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
23
|
Posted - 2012.08.09 13:23:00 -
[2] - Quote
Choke points aren't that great either to be blunt. Some points of 0.0 are dead-easy to defend just because there is pretty much only one way to enter. Might as well say that it is a carebear haven because one can easily defend any visitor slowboating in.
One must keep in mind that you cannot come with the I live the rough life of eve and I'm a tough pvper, yet have a simple and easy door to defend anybody who even dares to warp2zero on that gate.
I know there is cyno and people who can attempt to visit, but not everybody, especially roaming small gangs, have Titan/Blackops. And this is possibly the reason why the OP is suggestion an alternate propulsion system.
I'm certain there is a way so that it is not that efficient. For instance, say if there is a huge SOV-alliance, you should be able to indirectly-hyperjump to one the bordering SOV systems rather than a random star deep in the heart of this Alliance.
To possibly add to this suggestion: Aside to POS modules detecting "hyper jump/gravimetric anomalies", the defending alliance could maybe have those player-owned PI custom offices have additional stellar sensory to detect them. Perhaps the "Remote Sensing" (PI skill) could be of any use here. Herp-derp - one could have PI modules/structures feature some orbital "Hubble" satellites to detect those anomalies.
As one propose, that unknown gravity well should randomly be placed in the star system and it shouldn't be all too easy to probe out, meaning you need the probing experts who actually skill things through and not those who just skill to level2.
Lastly, the Deep Space Scan Probe with the 256 AU or so radius - I forgot the name - could be more of a use here. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
23
|
Posted - 2012.08.11 03:38:00 -
[3] - Quote
I will be writing up a similar star drive/jump idea. It is not all too different than what you wrote up, but I will add a link to this thread nonetheless.
I for one always wished there would be multiple FTL methods, preferably those we've seen and dreamed of in various Scifi stories/shows.
Rather unrelated, but I do not like how the warp mechanics are in this game. The warping itself is cool, but it is too easy to get away due to the just align and hit the OH-SHIII* warp button. Imo, hitting warp button should feature those x seconds actually needed for the 0m/s -> warp. Many "pvp fleet fights" are more like like "fleet pussies vs pussies" due to aligning and getting away just that easily. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
24
|
Posted - 2012.08.11 17:36:00 -
[4] - Quote
Quote:It could be a lore reason why you do the jumps from star to star, you have to super charge your capacitor by tapping into the magnetosphere of a star.
Lol, my version of the idea was going to feature star to star - hence "star drive". Was to be more of a mini-portal jumping for smaller ships to catch up, using stars as a general "cynos" area. Mine is less complex but seems that complexity is what appears to be more interesting, so I guess I'll drop it and focus on something else heh.
Don't know if I should drop the writing. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
24
|
Posted - 2012.08.12 19:46:00 -
[5] - Quote
Well, CCP was insisting to loosen up the rather static POS/Sov mechanic. I could've sworn they mentioned something about mobile outposts/pos at the recent Alliance Tournament.
So all in all, it is not far fetched.
I like the "edge of star system" part via gravity well. Kind of brings the feel from Sins of A Solar Empire as well as some Homeworld stuff.
Maybe we should really consider "big NPC titans" like PoS or Outpost-stations are as the actual Long Jump vessels that brings the fleet to the enemy. That could also apply a temporary wormhole or anything to "call in reinforcements" - with a long cooldown timer so that it isn't easy to just zerg the defenders.
Defender must destroy the actual FTL Outpost-HQ, somewhere like how Incursions is done. I don't know, just a long shot idea to toss in.
Quote:Ninja mining in nullsec. If you and your mining buddies want to mine to good stuff but don't own space, how difficult is it to warp your gang of hulks and orcas through low and null sec space?
Had an idea alike that one some year or so ago. It was more about blindjumping with a mini-carrier as well as taking frigates etc along. But I like that part of your idea in terms of ninjamining.
Right now, it is simply too difficult to even think about crossing boarders. In terms of ninja mining, it would give the defending 0.0 nations to shoot down stuff. I don't see a problem with that one. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
24
|
Posted - 2012.08.13 01:46:00 -
[6] - Quote
My suggestion to this idea is probably not that important, but I think it would be good to have some sort of "distant minimal jump range" meaning that you cannot just walk-your-way-to-next-door-Mordor. Without the cult phrase, I mean that you can't just to the next constellation just like that.
It has to be a REAL long warp with the mentioned timeframe of x hours so that the defenders who are sitting on the other side can actually have a chance to prepare themselves somehow. In other words, it should not be that I can just perform a next door jump with my fleet. So it has to be a called Long Warp for a reason. It should consume time as well as a load of fuel resources.
I did not read the recent posts, so let me do that now ;). Gonna work on that other FTL idea now. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Deena Amaj
Native Freshfood Minmatar Republic
29
|
Posted - 2012.08.14 22:20:00 -
[7] - Quote
Sorry for Hijacking.
I thought of another idea regarding this long warp thing since if got some love burning for industrial ships etc.
It should be dangerous for Industrial ships and their T2 variants.
Occassionally, it should happen that they "misjump" and end up in a 0.0 OR Lowsec system, with some structure dmg and immobile/incapacitated to warp or Long-Warp anywhere for some 10 minutes or so.
This shall happen in some way that they emerge somewhere in the unexpected destination and go "HOLY CRAP!". Watchful lowsec pvpers or 0.0 dwellers could probe this ship down - if lucky. The "stunned" industrial/t2 should either call for help or see that he/she GTFO. Loging off shall not help as this Long Warp shall activate Aggression. Log offski could help to keep subtle in an empty star system though.
This is just to spice up the action and give that "NEED ASSISTANCE" moment.
Sorry if it is farfetched. confirthisposmed
Yes. I'm a writer. And I'm a writer. |
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